The program focussed on emerging trends shaping user interface design process with the industrial design process. The panel was moderated by Rob Tannen, Ph.D, Director of Research and Interface Design at the Bresslergroup.
I included a brief summary of the topics we covered below…
Rob: How do you determine which features and content to deliver on various devices? Should the goal be to provide full functionality across all platforms? Continue reading →
Have you ever been so close to your product that you couldn’t see the forest for the trees? Have you ever wanted input from others to discover the true value proposition for your product? I have a suggestion – design the box!
Design the Box is an exercise where participants’ imagine and design product packaging that represents the value proposition for a given product. Participants are askedto Continue reading →
This was a quick study I designed to gauge the influence of coupons on local business listings across categories. A poll was presented to site visitors who viewed a business profile page on a local search site that contained a coupon as well as business profile page that did not. The poll was presented Continue reading →
If you look up the definition of persona you will learn there are various types of persona, each different depending on their context of use. There are persona for literature, music, video games, communication studies, psychology, marketing and user experience design. Although their use varies, personas typically include people, actions, behaviors, a back story, and specific context or scenario.
If you plan to develop and use persona in your experience design work, make sureyour persona include Continue reading →
Finding the right terminology for a product’s features and content can be challenging. This can be especially challenging if the original taxonomy evolved within a highly specialized group or culture. Terminology born under these circumstances can easily be considered jargon and completely foreign to others outside the group.So how do we avoid terms that can be considered jargon? Continue reading →
Need some help organizing ideas, content, or product features? Go ahead and leverage insight from your customers and/or stakeholders with affinity diagramming or card sorting. Utilize this method for directional insight on navigational structures.
or Use the following guidelines to help facilitate sessions. Adjust as needed. Continue reading →
When designing a product, terminology can be as important as a product feature or content. Using unrecognizable terms for navigation can make features and content impossible to find. After all, if you can’t find it, it doesn’t exist. To that end, it is generally good UX practice to avoid jargon. But what happens when your users are steeped in jargon?. What should UX practitioners do? Continue reading →
Here are some highlights from our ICSL Youth Soccer Championship game in Quakertown, PA. The video was shot by one of our parents and captures some of the most dramatic moments in the game. Set to Asturias, the video captures the spirit of the team.
This is a wonderful snapshot of the connected life blowing-up in our faces. Recorded at the Gel Conference in NY, this smash-mob was created by Improv Everywhere, a New York City-based prank collective that causes scenes of chaos and joy in public places. Simply wonderful.
What makes an icon? Most often, we experience icons that are a graphic representation of some utility, content, concept, or culture. I have been designing icons for years and it is pretty straight forward.
You want to convey some utility, you identify a theme and blow-it-out. Add some dramatic rendering and the icons will Continue reading →
I recently read an article from Jared Spool, of User Interface Engineering, that was written as if he were writing about my personal experience. The article, Essential UX Layers for Agile and Lean Design teams, identifies key concepts I have found helpful with agile UX…
Define a big picture scenario that describes a holistic product experience the team is designing for. This is useful for extracting user stories necessary for sprint planning.
Identify a set of UX design principals that guide design decisions. If the principals are simple and easy to understand, the agile team members can easily adopt and promote these principals throughout the design and development process.
There are some innovations that really resonate with me. This is one such innovation. Dot, a 360 degree camera attachment for the iPhone, crosses the divide from passive to immersive image capture that places the viewer literally in the middle of an experience. What’s more, it’s interactive. You can pan the scene in motion. For $79 this will surely generate an entirely new genre of mobile video. YouTUbe be warned. Read more about the Dot project on Mashable
“Design is a funny word. Some people think design means how it looks. But of course, if you dig deeper, it’s really how it works. The design of the Mac wasn’t what it looked like, although that was part of it. Primarily, it was how it worked. To design something really well, you have to get it. You have to really grok what it’s all about. It takes a passionate commitment to really thoroughly understand something, chew it up, not just quickly swallow it. Most people don’t take the time to do that. Continue reading →
“Death is very likely the very best invention of Life. It is life’s change event. It clears out the old to make way for the new….Your time is limited, so don’t waste it living someone else’s life….Have the courage to follow your heart and intuition. They somehow already know what you truly want to become.”
-Steve Jobs, 2005
Stanford University Commencement Speech