I just finished watching Steve Jobs: The Lost Interview and I wanted to share an excerpt that is particularly relevant to product designers.
The interview was filmed in 1995, 18 months before Steve Jobs returned to Apple and well, you know the rest.
In this excerpt, Steve Jobs shares his views on product design team culture and dynamics.
If you like the excerpt, I suggest buying the DVD. Continue reading →
From http://guidelines.usability.gov and a few other sources…
“Vigorous writing is concise. A sentence should contain no unnecessary words, a paragraph no unnecessary sentences, for the same reason that a drawing should have no unnecessary lines and a machine no unnecessary parts.”
-William Strunk Jr., in Elements of Style
- Make First Sentences Descriptive
- Limit the Number of Words and Sentences
- Use Active Voice Continue reading →
What is a User Story?
In an agile organization, the User Story replaces traditional requirement documentation. While traditional requirements like functional or user interface specifications try to be as detailed as possible, User Stories break down the business requirements into the smallest piece of business value that a development team can deliver within an iteration.
That said, there is an art to writing effective user stories and UX designers cannot simply rename their User Interface Specifications to User Stories. Use the following guidelines to
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The following exercise is an effective way of determining what product features a UX designer should consider prototyping when considering a large set of features.
“Use a picture. It’s worth a thousand words.” That was the advice of Arthur Brisbane, Editor The Syracuse Post Standard March 28, 1911. Despite originally referring to newsprint, the adage still holds true in the digital age.
“Sketching for understanding” is an efficient and effective way to gather tons of ideas in a short period of time while cultivating shared understanding across agile teams.With the right structure and active participation, sketching with Scrum teams can really pay dividends throughout the release life cycle.
Use the following guide to help plan and facilitate your next agile sketching session. Continue reading →
Although many businesses follow agile practices, they don’t realize the true benefits of an agile culture and unwittingly fall into routine at the expense of collaboration.
A good UX Designer can help get a team back on track by establishing a shared vision or “Collaborative Charter”. Created with any agile team, the charter can do the following:
- Identify direction and purpose
- Build loyalty through involvement
- Inspire enthusiasm and encourage commitment
- Set standards of excellence that reflects high ideals and a sense of integrity
- Bring meaning to the work
- Mobilize the team to action
Use the following guide to plan and run effective Collaborative Charter workshops…
Continue reading →
The role of product owner was born of the scaled agile framework. Product owner is a role, not a title, and the responsibilities for the role vary.
In “The Scrum Papers: Nut, Bolts, and Origins of an Agile Framework“, author Jeff Sutherland emphasizes the product owners’ main responsibility of ensuring Return on Investment (ROI) for a given product feature:
“The Product Owner is responsible for maximizing return on investment (ROI) by identifying product features, translating these into a prioritized list, deciding which should be at the top of the list for the next Sprint, and continually re-prioritizing and refining the list.”
Continue reading →
Do you ever find yourself drifting off while conducting interviews? Are you having trouble remembering what an interviewee said during a conversation? Are you busy thinking of your response or opinion before the other person has finished speaking?
If this describes you, your hearing may be fine but your listening needs work. To get more out of interviews and conversations, you’ll need to work on becoming an “active listener”.
To be an active listener, you’ll need to clear your mind, focus, ask questions, reflect, and paraphrase throughout the conversation. Here are 12 helpful tips to follow the next time Continue reading →
With the increasing importance of the product experience as a competitive differentiation, designers need to think about making value connections with their customers. Designing for value requires discipline. Using successful measures of value opportunity will help designers get there.
Originally introduced in 2001 by Craig M. Vogel, Jonathan Cagan, and recently cited in the International Encyclopedia of Ergonomics and Human Factors, Value Opportunities provide th
e best opportunity to connect with customers in a deeper more meaningful way. Continue reading →