A few years back a colleague was talking about Apple’s amazing design and suggested that we mimic that style and our product would be equally desirable. I created this illustration for their reference and suggested Apple’s product strategy and design led to their success. Continue reading Apple Stock History and Product Strategy
Great presentation by Nir Eyal on the design and science behind habit forming technologies. Nir is an author, speaker and entrepreneur who studies behavior design and habit formation.
We love icons and we want them in our apps. Woohoo, let’s add some icons! But wait. Where should we use them? When should we use them?
Consider the VIMM model (Visual, Intellectual, Memory and Motor) and its impact on the user experience. For kicks I’ve added typical comments you might hear when discussing icons with your team. Continue reading The Thing About Icons
Great presentation where Leah Buley breaks down UX Design challenges within organizations and lays out what you can do to work toward a more impactful practice.
Brett King shares insights with CNBC on Moven and Instant Banking. Check it out…
Three months after I joined Moven I started working on the a redesign of the Moven App. Working under the direction of Brett King, I facilitated collaborative design sessions for proposed features, created hi-fidelity prototypes and conducted remote mobile user testing sessions to refine the concepts. Brett and Alex Sion demoed the redesigned app at FinovateSpring 2015 where we won Best of Show among 60 banking and financial industry leaders.
I just finished watching Steve Jobs: The Lost Interview and I wanted to share an excerpt that is particularly relevant to product designers. The interview was filmed in 1995, 18 months before Steve Jobs returned to Apple and well, you know the rest. In this excerpt, Steve Jobs shares his views on product design team culture and dynamics.
If you like the excerpt, I suggest buying the DVD.
This excerpt had additional meaning for me. A few years ago I had created some polished stone icons for OSX under the GNU public license. Apple contacted me about using the icons and I donated the set to their product development team.
I never understood their interest but interesting coincidence nonetheless.
From http://guidelines.usability.gov and a few other sources…
“Vigorous writing is concise. A sentence should contain no unnecessary words, a paragraph no unnecessary sentences, for the same reason that a drawing should have no unnecessary lines and a machine no unnecessary parts.”
-William Strunk Jr., in Elements of Style
In an agile organization, the User Story replaces traditional requirement documentation. While traditional requirements like functional or user interface specifications try to be as detailed as possible, User Stories break down the business requirements into the smallest piece of business value that a development team can deliver within an iteration.
That said, there is an art to writing effective user stories and UX designers cannot simply rename their User Interface Specifications to User Stories. Use the following guidelines to consistently deliver requirements that can be easily understood by your development teams. Continue reading A guide to Writing Effective User Stories
A few years back, I was leading an integrated UX practice in a well known Digital Ad Agency. We had dedicated UX designers aligned to development teams. Each UX designer took on the responsibilities of Product Owner working with Product Managers and Customers, kicking off sprints, running grooming sessions and facilitating collaborative requirements discovery with their dedicated development teams.
Here is a short video demonstrating the work and outcome of “Sprint 0” for a new product.