Designing Interfaces

Anticipation Explorable Interfaces Metaphors
Autonomy Fitts’ Law Protect the User’s Work
Color Blindness Human-Interface Objects Readability
Consistency Latency Reduction Track State
Defaults Learnability Visible Interfaces
Efficiency of the User Limit Tradeoffs

Designing interfaces can be challenging, especially when working with a large team. Adopting a core set of design principals is a good way to objectively manage team feedback. Bruce Tognazzini’s First Principles of Interaction Design (copyright 2003 by Bruce Tognazzini) to be an excellent foundation to use when designing with large teams…


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