A few years back a colleague was talking about Apple’s amazing design and suggested that we mimic that style and our product would be equally desirable. I created this illustration for their reference and suggested Apple’s product strategy and design led to their success. Continue reading Apple Stock History and Product Strategy
I recently read an article from Jared Spool, of User Interface Engineering, that was written as if he were writing about my personal experience. The article, Essential UX Layers for Agile and Lean Design teams, identifies key concepts I have found helpful with agile UX…
For those who are involved with Product Development, the Process Classification Framework is a must have reference to ensure your organization has the necessary processes in place to succeed. The Process Classification Framework or PCF is a cross industry product development lifecycle standard that has been developed by an open source community of product development professionals and the APQC (American Productivity & Quality Center).
The PCF includes the fundamental stages and corresponding tasks within the product development lifecycle. Continue reading APQC Process Classification Framework
When developing a strategy to institutionalize user-centered product design within an organization, it is important to understand your audience. There are many different roles within an organization however, when it comes to product development there are 2 main groups you need to work with when institutionalizing user centered product design. Continue reading Institutionalizing User Centered Product Design – Understand Your Audience
This may sound obvious but I have to say it. Companies cannot succeed without clear, easy to understand business objectives. Business objectives provide direction. Easily understood and highly socialized objectives are fundamental to efficient and effective operation.
So how do companies clearly define business objectives and ensure all development and operational efforts align directly under those objectives? It’s easier than you think. All the company needs is a D.A.D.
I recently attended a sketch boarding workshop with Leah Buley from Adaptive Path. Sketch boarding is a collaborative design technique developed to capture concepts, iterate through lo-fidelity comps and work toward more detailed interfaces. A sketch-boarding sprint could be as short as 5 days which works well with agile development teams.
- Agility and creative exploration of paper prototyping
- Structured IA, content inventory, and user flows
- A dash of UCD with persona integration
- Group collaboration with a twist of affinity diagramming
You will need some tools:
- Sharpie markers (no pencils here imperfection allowed)
- Grey markers (emphasize elements of our concepts)
- Highlighters (highlight important ideas of course)
- lots of paper (start over as needed)
- drafting dots (get those ideas an a wall and take a look)
The method is agile and collaborative. At first you warm up with illustrating ideas using a technique that can best be described as a mashup of Pictionary and Telephone. Then you move on to lof-fi line and shape drawing exercises.
Once the group has become comfortable with the tools and the materials you are ready to iterate.
The goal is to capture as many ideas as possible for the product or interface you are designing for. Ideally, you are all working from he same playbook which might be some foundational idea of a product and target audience.
In our workshop, we outlined a list of ideas and developed a lo-fi persona to keep us on track. There were many ideas developed but utilizing large sheets of craft paper and many sticky notes, we were able to quickly organize those concepts into main functional areas.
We moved to the critique phase where criticisms were welcome and well documented with more stickies and from that we identified problem themes that brought us back to reality without hurting anyone’s feelings.
The process was surprisingly simple, effective and cathartic. If your company is agile and is not sketch boarding, you’re not getting the most from your designers, product managers, and engineers.