Use this guide to help make your meetings more effective. Whether you are the facilitator or a participant, follow these best practices to make the most of your time.
Ask yourself the following questions after your next meeting…
Did I understand the goals of the meeting
Were all the attendees engaged and focused on the goals of the meeting
Were there any actions items as a result of the meeting
Was this the best use of my time – everyone’s time?
by Matt Webb, CEO of the design studio BERG. The studio specialises in product invention and strategy
The following summary was pulled from interconnected.org, Matt Webb’s blog. The article outlines considerations for product designers working on digital or “virtual” products. Here are some key considerations.
A product is just like a product when the product is…
shelf demonstrable – their value and utility are self-evident, with no interaction
sociable – explainable in a sentence or 140 characters or less
audience specific – fulfilling a known need or purpose for a defined persona
measurable – success metrics are defined, built in and used to inform direction
predictable – products should behave as expected. Understand expectations framed by experience and metaphor
holistic – the service, brand and product compliment each other throughout the customer experience
A few years back I was hired to build an internal UX practice and redesign a legacy ad serving platform for a large Digital Agency. Like all of my projects, I started with highly visible, collaborative customer and technical research. I created the video below to summarize my first 3 months on the job and demonstrate how the research would guide the design.
Designing interfaces can be challenging, especially when working with a large team. Adopting a core set of design principals is a good way to objectively manage team feedback. Bruce Tognazzini’s First Principles of Interaction Design (copyright 2003 by Bruce Tognazzini) to be an excellent foundation to use when designing with large teams…
-Enjoy Continue reading First Principles of Interaction Design
I recently read an article from Jared Spool, of User Interface Engineering, that was written as if he were writing about my personal experience. The article, Essential UX Layers for Agile and Lean Design teams, identifies key concepts I have found helpful with agile UX…
“Design is a funny word. Some people think design means how it looks. But of course, if you dig deeper, it’s really how it works. The design of the Mac wasn’t what it looked like, although that was part of it. Primarily, it was how it worked. To design something really well, you have to get it. You have to really grok what it’s all about. It takes a passionate commitment to really thoroughly understand something, chew it up, not just quickly swallow it. Most people don’t take the time to do that. Continue reading To design something really well…
“Death is very likely the very best invention of Life. It is life’s change event. It clears out the old to make way for the new….Your time is limited, so don’t waste it living someone else’s life….Have the courage to follow your heart and intuition. They somehow already know what you truly want to become.”
-Steve Jobs, 2005
Stanford University Commencement Speech
Here is another great video illustrating the evolution and impact of crowd sourcing on digital media. The video is done in the style Michael Wesch’s Web 2.0 video. Crowd-sourcing is a powerful method of data collection that evolves concepts much faster and more comprehensive than traditional methods. Imagine a synapse in our nervous system, now imagine that synapse as a person. You get the idea…